The missions combine both macro and micro-management and an approach that is more a comeback to the Wings of Liberty roots than Heart of the Swarm, which is something a lot of players might appreciate. Our objectives are clear and varied, such as the protection of an important basis for the Protoss survival or recover vessels and artifacts. The singleplayer campaign leaves within the same auspicious layout of the previous two chapters (Wings of Liberty and Heart of the Swarm): staging is very extensive and we never feel like each mission is the same. It is with heroes like Zeratul and Artanis, but also some characters like Karax Rohanna that we fight evil and regain the respect and honor of the Protoss race across the Milky Way. But a much darker threat is looming on the horizon: Amon, the Black God, a powerful entity who wants nothing less than total domination of the galaxy. Now exiled and becoming nomadic by nature, the Protoss want to reconquer their home planet. In the past, Protoss technology could do nothing against the Zerg invasion of the planet Aiur. A captivating singleplayer campaign, a redefined multiplayers, and more is on the menu of this intergalactic RTS expansion game. Five years after the release of Starcraft II: Wings of Liberty, Blizzard is finally closing their RTS trilogy with Starcraft II: Legacy of the Void, an expansion based on the Protoss race and their mission to reconquer Aiur. Patience is a virtue for fans of Starcraft.
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